
Blacklist scales in damage for each unique character it is used against, and can reach well over 20 damage before a run is over. Rook also has access to a unique card called Blacklist. Depending on the coin Rook owns, Heads and Snails have different effects. Each time a card with Gamble is played, Rook flips his coin. Rook's negotiation mechanic revolves around his Lucky Coin and a Gamble mechanic. His starting deck consists of the following cards:

For free, Frizz will add/remove one charge chamber, and add/remove one more for 300 Shills. During a limited-time event, the Admiralty Weaponsmith Frizz can also tweak Rook's pistols, adding or removing charge chambers. Their modular ammunition chambers are what allows Rook to attack his enemies with a variety of effects. Rook's Twin Military-Grade EH1076 Discharge Pistols, Modified are his weapons of choice. If an enemy is afflicted with Scorch, burn is reduced by 50% each turn instead. However, Burn also deals 50% damage to all other enemies on the same side of the field, and all burn stacks are lost at the end of each round. Burn acts similarly to bleed, where damage is dealt to the enemy for each stack of Burn on them.
GRIFTLANDS PETS FULL
Playing cards that grant charges when Rook's cells are already full grant him Overcharge, which acts like Power and increase his damage by 1 per Overcharge. Playing cards that require charges empty his cells, while each empty cell gives 1 Defense at the end of Rook's turn. Rook's pistols by default have 4 charge cells. Destroy this argument at the start of your next turn.Rook's battle decks revolve around 4 primary mechanics: Charge, Overcharge, Concentration, and Burn/Scorch.
GRIFTLANDS PETS UPGRADE
Skill upgrade - Rending Claws: Strikes four times, applies 2 Exposed total.Rending Claws: Strikes twice, applies 1 Exposed total.At the end of the pet's turn, convert all Kindling to Temporary Power Starts with 2 Kindling: When pet receives damage, reduce Kindling by 1 and apply Kindling to the attacker.Skill upgrade - Howl -> Rallying Howl: Additionally grants "Rallying Howl" buff to player character (At the start of your turn, gain 1 action and draw 1 card.Will not use Charge on Metallic enemies.Also starts with 4 Armored: Gain 4 Defense at the end of every turn.Charge: Single hit that applies 2 Wound.Starts with 3 Nimble: At the start of each enemy turn, gain 1 Evasion and reduce Nimble by 1.They have a large bony beak, horns, and powerful talons.

Vrocs are large, flightless birds typically trained for battle by the Admiralty. Lose 2 Power whenever Shrooglet takes damage.

Starts with 5 Chitinous: Gain 5 Defense at the end of their turn.Strangely intelligent, they're fairly easy to train as attack animals. Kick: Single attack that applies 1 Woundįleads are large insects with power pincers.Diseased reduces max hp by X at the end of the owner's turn until the end of the fight Starts with 2 Disease Ridden: When Erchin causes enemy to lose health, enemy gains 1 Diseased per stack.New skill - Pack Protection: Grants Defense to all its teammates and self.Įrchins are carnivores native to Grout Bog.Also starts with 4 Armoured: Gain 4 Defense at the end of every turn.Gnaw: A single attack that applies 2 Bleed.Bristle: On the first use, the pet gains 2-3 Power.They're vicious scavengers that move in packs, but this pack mentality also makes them easily trainable for combat. A strange cross between a canine and insect, they have a canine-like appearance but grow a hard carapace and six limbs. Crayotes, or Yotes for short, can be found all across Havaria.
